The Duck Detective 2: The Quackening

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Synopsis

Thank you so much for coming back to Ravenswood Bluff, Mr. Duck Detective! Evil is back and we're certainly scared. They've become stronger and have made their vengeance known.

The Quackening is upon us!

Gameplay

Evil has come back stronger, and this time, we don't know how many have infiltrated town! This script plays with uncertainty, using demons, minions, and outsiders that affect the number of evil players and cause even more misdirection. But with your detective skills, you are sure to put all of the pieces together!

Townsfolk

StewardStewardYou start knowing 1 good player.
ClockmakerClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
ShugenjaShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Bounty HunterBounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
EmpathEmpathEach night, you learn how many of your 2 alive neighbors are evil.
High PriestessHigh PriestessEach night, learn which player the Storyteller believes you should talk to most.
GamblerGamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
GossipGossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
SavantSavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
PhilosopherPhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
ProfessorProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
ArtistArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
JugglerJugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
RavenkeeperRavenkeeperIf you die at night, you are woken to choose a player: you learn their character.

Outsiders

OgreOgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
TinkerTinkerYou might die at any time.
SaintSaintIf you die by execution, your team loses.
PuzzlemasterPuzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions

GodfatherGodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Pit-HagPit-HagEach night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
SummonerSummonerYou get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
BoomdandyBoomdandyIf you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
BoffinBoffinThe Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

Demons

ImpImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
LegionLegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lord of TyphonLord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

Travellers

Duck DetectiveDuck DetectiveEach day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself. Evil, poisoned and drunk characters yield incorrect information.

Lorics

BootleggerBootleggerThis script has homebrew characters or rules.

Fabled

DuckDuckThe player always starts as a good-aligned Duck Detective. All evils must be executed to win and if 2 or more good aligned players are executed, evil wins.
DuckDuckWhen a character dies by execution, their character and alignment is revealed. When a character dies by other means, the Duck Detective learns their claim but not their information.
GooseGooseAll Townsfolk and Outsider abilities act immediately. Evil, drunk, poisoned and bluffing characters yield incorrect information.

Storyteller Tips

Wowee

Changelog

Wowee