The Duck Detective 2: The Quackening
Information
| Designer | Dinosaur and Jackson |
| Script | JSON |
| Townsfolk | Steward Clockmaker Shugenja Bounty Hunter Empath High Priestess Gambler Gossip Savant Philosopher Professor Artist Juggler Ravenkeeper |
| Outsiders | Ogre Tinker Saint Puzzlemaster |
| Minions | Godfather Pit-Hag Summoner Boomdandy Boffin |
| Demons | Imp Legion Lord of Typhon |
| Travellers | Duck Detective |
| Lorics | Bootlegger |
| Fabled | Duck Duck Goose |
Gameplay
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Townsfolk
StewardYou start knowing 1 good player.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Bounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
EmpathEach night, you learn how many of your 2 alive neighbors are evil.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.Outsiders
OgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
TinkerYou might die at any time.
SaintIf you die by execution, your team loses.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.Minions
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Pit-HagEach night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
SummonerYou get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
BoomdandyIf you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
BoffinThe Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.Demons
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
LegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]Travellers
Duck DetectiveEach day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself. Evil, poisoned and drunk characters yield incorrect information.Lorics
BootleggerThis script has homebrew characters or rules.Fabled
DuckThe player always starts as a good-aligned Duck Detective. All evils must be executed to win and if 2 or more good aligned players are executed, evil wins.
DuckWhen a character dies by execution, their character and alignment is revealed. When a character dies by other means, the Duck Detective learns their claim but not their information.
GooseAll Townsfolk and Outsider abilities act immediately. Evil, drunk, poisoned and bluffing characters yield incorrect information.Storyteller Tips
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Changelog
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