The Duck Detective: The Damsel Strikes Back

This script is in progress as we work out the kinks! Play at your own caution!

Synopsis

Mr. Duck Detective has come back to town, but this time his moral compass is a little shaky! Evil has been whispering in his ear and they are desperate to turn him over to their side. Can we trust him?

This time... The Damsel Strikes Back!

Gameplay

This script is all about the flavor text. With a Mezepheles in play, the Duck Detective can be convinced to play for the evil in town, helping them find the damsel. The Storyteller decides the word and weaves the tale. The detective must go about their normal investigation, but if they turn evil, the objective changes to helping find the damsel or determining if one is even in play.

Advanced. Gameplay can flip on it's head and the Damsel and Marionette both can hide through bluffs, providing even more misinformation. The Storyteller plays a more active role, weaving a story that might lead to the detective saying the secret Mezepheles word. Please be sure to read the Storyteller tips at the bottom of the page and visit the Gameplay and Jinxes page for more in depth explanations.

The Duck and the Damsel

The Marionette will bluff a good character, even if executed.

If a Duck Detective is or can possibly still turn evil, the Damsel will also bluff a Townsfolk (even if executed), otherwise the Damsel will publicly claim to be the Damsel at any point the Storyteller deems appropriate.

The bluff that the Marionette and the Damsel use should not be completely undetectable, but difficult to discern to not immediately out two evils (in the case of Marionette) and make it remain an enjoyable puzzle when a Duck Detective turns evil.

Townsfolk

StewardStewardYou start knowing 1 good player.
NobleNobleYou start knowing 3 players, 1 and only 1 of which is evil.
InvestigatorInvestigatorYou start knowing that 1 of 2 players is a particular Minion.
High PriestessHigh PriestessEach night, learn which player the Storyteller believes you should talk to most.
GossipGossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
SavantSavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
AlsaahirAlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
SeamstressSeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
PhilosopherPhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
ArtistArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
FishermanFishermanOnce per game, during the day, visit the Storyteller for some advice to help your team win.
JugglerJugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
RavenkeeperRavenkeeperIf you die at night, you are woken to choose a player: you learn their character.

Outsiders

TinkerTinkerYou might die at any time.
GolemGolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
MoonchildMoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
DamselDamselAll Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions

MezephelesMezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
GodfatherGodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
AssassinAssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
MarionetteMarionetteYou think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet WomanScarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

Demons

Lil' MonstaLil' MonstaEach night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]

Travellers

Duck DetectiveDuck DetectiveEach day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself.

Lorics

BootleggerBootleggerThis script has homebrew characters or rules.

Fabled

DuckDuckThe player always starts as a good-aligned Duck Detective. All evils must be executed to win and if 2 or more good aligned players are executed, evil wins.
DuckDuckWhen a character dies by execution, their character and alignment is revealed. When a character dies by other means, the Duck Detective learns their claim but not their information.
GooseGooseAll Townsfolk and Outsider abilities act immediately. Evil, drunk, poisoned and bluffing characters yield incorrect information.

Jinxes

Custom jinxes for Duck Detective, the Traveller. Standard jinxes available via official app.

Duck DetectiveDamsel
Duck Detective + Damsel
The Damsel has a Townsfolk bluff. If the Duck Detective is or could still turn evil, the Damsel will claim their bluff, even if executed.
Duck DetectiveMarionette
Duck Detective + Marionette
The marionette will reveal themselves to be their bluff when executed.
Duck DetectiveMezepheles
Duck Detective + Mezepheles
The secret word can instead be a phrase. If the Duck Detective turns evil, they must at one point publicly guess who the Damsel is (even if dead), or the fact there is no Damsel. If correct, Evil wins. If incorrect Good wins.

Storyteller Tips

Here are a few general tips for The Duck Detective: The Damsel Strikes Back to help your game run as smooth as possible: