[
  {
    "id": "_meta",
    "author": "Dinosaur and Jackson",
    "name": "Duck Detective: The Damsel Strikes Back",
    "firstNight": [
      "dusk",
      "philosopher",
      "minioninfo",
      "demoninfo",
      "marionette",
      "lilmonsta",
      "godfather",
      "mezepheles",
      "damsel",
      "investigator",
      "seamstress",
      "steward",
      "noble",
      "highpriestess",
      "dawn"
    ],
    "otherNight": [
      "dusk",
      "philosopher",
      "mezepheles",
      "scarletwoman",
      "lilmonsta",
      "assassin",
      "godfather",
      "gossip",
      "damsel",
      "tinker",
      "moonchild",
      "moonchild",
      "ravenkeeper",
      "seamstress",
      "juggler",
      "highpriestess",
      "dawn"
    ]
  },
  "steward",
  "noble",
  "investigator",
  "highpriestess",
  "gossip",
  "savant",
  "alsaahir",
  "seamstress",
  "philosopher",
  "artist",
  "fisherman",
  "juggler",
  "ravenkeeper",
  "tinker",
  "golem",
  "moonchild",
  "damsel",
  "mezepheles",
  "godfather",
  "assassin",
  "marionette",
  "scarletwoman",
  "lilmonsta",
  {
    "id": "duckdetectivetheduckdetective",
    "name": "Duck Detective",
    "image": [
      "https://www.bloodstar.xyz/p/dinosaur/TheDuckDetective/duckdetective_theduckdetective.png",
      "https://www.bloodstar.xyz/p/dinosaur/TheDuckDetective/duckgood_theduckdetective.png",
      "https://www.bloodstar.xyz/p/dinosaur/TheDuckDetective/duckevil_theduckdetective.png"
    ],
    "team": "traveller",
    "ability": "Each day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself.",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "Revealed",
      "Revealed",
      "Revealed",
      "Revealed",
      "Revealed",
      "Revealed",
      "Revealed",
      "Revealed",
      "Revealed",
      "Revealed",
      "Revealed",
      "Revealed"
    ],
    "jinxes": [
      {
        "id": "damsel",
        "reason": "The Damsel has a Townsfolk bluff. If the Duck Detective is or could still turn evil, the Damsel will claim their bluff, even if executed."
      },
      {
        "id": "marionette",
        "reason": "The marionette will reveal themselves to be their bluff when executed."
      },
      {
        "id": "mezepheles",
        "reason": "The secret word can instead be a phrase. If the Duck Detective turns evil, they must at one point publicly guess who the Damsel is (even if dead), or the fact there is no Damsel. If correct, Evil wins. If incorrect Good wins."
      }
    ]
  },
  "bootlegger",
  {
    "id": "duck_fable_a",
    "name": "Duck",
    "image": [
      "https://bloodstar.clocktica.com/p/dinosaur/TheDuckDetective/duckfabled_theduckdetective.png"
    ],
    "team": "fabled",
    "ability": "The player always starts as a good-aligned Duck Detective. All evils must be executed to win and if 2 or more good aligned players are executed, evil wins.",
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "id": "duck_fable_b",
    "name": "Duck",
    "image": [
      "https://bloodstar.clocktica.com/p/dinosaur/TheDuckDetective/duckfabled_theduckdetective.png"
    ],
    "team": "fabled",
    "ability": "When a character dies by execution, their character and alignment is revealed. When a character dies by other means, the Duck Detective learns their claim but not their information.",
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "id": "duck_fable_c",
    "name": "Goose",
    "image": [
      "https://bloodstar.clocktica.com/p/dinosaur/TheDuckDetective/duckfabled_theduckdetective.png"
    ],
    "team": "fabled",
    "ability": "All Townsfolk and Outsider abilities act immediately. Evil, drunk, poisoned and bluffing characters yield incorrect information.",
    "firstNight": 0,
    "otherNight": 0
  }
]
