The Duck Detective: The Damsel Strikes Back: Difference between revisions
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<botc-script src=" | <botc-script src="duck_detective_damsel" send_override="fabled" send_to="Gameplay_and_Jinxes" />''This script is in progress as we work out the kinks! Play at your own caution!'' | ||
== Synopsis == | == Synopsis == | ||
''Mr. Duck Detective has come back to town, but this time his moral compass is a little shaky! Evil has been whispering in his ear and they are desperate to turn him over to their side. Can we trust him?'' | ''Mr. Duck Detective has come back to town, but this time his moral compass is a little shaky! Evil has been whispering in his ear and they are desperate to turn him over to their side. Can we trust him?'' | ||
| Line 8: | Line 9: | ||
== Gameplay == | == Gameplay == | ||
This script is all about the flavor text. With a Mezepheles in play, | This script is all about the flavor text. With a Mezepheles in play, the Duck Detective can be convinced to play for the evil in town, helping them find the damsel. The Storyteller decides the word and weaves the tale. The detective must go about their normal investigation, but if they turn evil, the objective changes to helping find the damsel or determining if one is even in play. | ||
''Advanced.'' Gameplay can flip on it's head and the Damsel and Marionette both can hide through bluffs, providing even more misinformation. Please be sure to read the Storyteller tips at the bottom of the page and visit the [[Gameplay and Jinxes]] page for more in depth explanations. | ''Advanced.'' Gameplay can flip on it's head and the Damsel and Marionette both can hide through bluffs, providing even more misinformation. The Storyteller plays a more active role, weaving a story that might lead to the detective saying the secret Mezepheles word. Please be sure to read the Storyteller tips at the bottom of the page and visit the [[Gameplay and Jinxes]] page for more in depth explanations. | ||
== The Duck and the Damsel == | == The Duck and the Damsel == | ||
The Marionette will bluff a good character, but unlike other evils, they will be revealed as that character when executed. The same applies to the Damsel, except they will always bluff a Townsfolk. If the Duck Detective is not, and can not possibly turn evil, the Damsel will claim to be the Damsel at any point the Storyteller deems appropriate. | |||
If a Duck Detective is turned evil, they must at one point publicly guess which seat is the Damsel. If correct, the evil team wins. If wrong, good wins. In the case of multiple duck detectives that have different alignments, prioritise the choices of the good duck detectives, especially around executions. | |||
The bluff that the Marionette and the Damsel use should not be completely undetectable, but difficult to discern to not immediately out two evils (in the case of Marionette) and make it remain an enjoyable puzzle when a Duck Detective turns evil. | |||
== Townsfolk == | == Townsfolk == | ||
| Line 40: | Line 40: | ||
== Fabled == | == Fabled == | ||
<fabled /> | <fabled send_to="Gameplay_and_Jinxes" /> | ||
== Jinxes == | == Jinxes == | ||
<jinxes /> | ''Custom jinxes for Duck Detective, the Traveller. Standard jinxes available via official app.''<jinxes for="duckdetectivetheduckdetective" /> | ||
== Storyteller Tips == | == Storyteller Tips == | ||
Revision as of 10:37, 29 June 2026
| Designer | Dinosaur and Jackson |
| Script | JSON |
| Townsfolk | Steward Noble Investigator High Priestess Gossip Savant Alsaahir Seamstress Philosopher Artist Fisherman Juggler Ravenkeeper |
| Outsiders | Tinker Golem Moonchild Damsel |
| Minions | Mezepheles Godfather Assassin Marionette Scarlet Woman |
| Demons | Lil' Monsta |
| Travellers | Duck Detective |
| Lorics | Bootlegger |
| Fabled | Duck Duck Goose |
This script is in progress as we work out the kinks! Play at your own caution!
Synopsis
Mr. Duck Detective has come back to town, but this time his moral compass is a little shaky! Evil has been whispering in his ear and they are desperate to turn him over to their side. Can we trust him?
This time... The Damsel Strikes Back!
Gameplay
This script is all about the flavor text. With a Mezepheles in play, the Duck Detective can be convinced to play for the evil in town, helping them find the damsel. The Storyteller decides the word and weaves the tale. The detective must go about their normal investigation, but if they turn evil, the objective changes to helping find the damsel or determining if one is even in play.
Advanced. Gameplay can flip on it's head and the Damsel and Marionette both can hide through bluffs, providing even more misinformation. The Storyteller plays a more active role, weaving a story that might lead to the detective saying the secret Mezepheles word. Please be sure to read the Storyteller tips at the bottom of the page and visit the Gameplay and Jinxes page for more in depth explanations.
The Duck and the Damsel
The Marionette will bluff a good character, but unlike other evils, they will be revealed as that character when executed. The same applies to the Damsel, except they will always bluff a Townsfolk. If the Duck Detective is not, and can not possibly turn evil, the Damsel will claim to be the Damsel at any point the Storyteller deems appropriate.
If a Duck Detective is turned evil, they must at one point publicly guess which seat is the Damsel. If correct, the evil team wins. If wrong, good wins. In the case of multiple duck detectives that have different alignments, prioritise the choices of the good duck detectives, especially around executions.
The bluff that the Marionette and the Damsel use should not be completely undetectable, but difficult to discern to not immediately out two evils (in the case of Marionette) and make it remain an enjoyable puzzle when a Duck Detective turns evil.
Townsfolk
StewardYou start knowing 1 good player.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help your team win.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.Outsiders
TinkerYou might die at any time.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
DamselAll Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.Minions
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
MarionetteYou think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)Demons
Lil' MonstaEach night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]Travellers
Duck DetectiveEach day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself.Lorics
BootleggerThis script has homebrew characters or rules.Fabled
DuckThe player always starts as a good-aligned Duck Detective. All evils must be executed to win and if 2 or more good aligned players are executed, evil wins.
DuckWhen a character dies by execution, their character and alignment is revealed. When a character dies by other means, the Duck Detective learns their claim but not their information.
GooseAll Townsfolk and Outsider abilities act immediately. Evil, drunk, poisoned and bluffing characters yield incorrect information.Jinxes
Custom jinxes for Duck Detective, the Traveller. Standard jinxes available via official app.
Storyteller Tips
Here are a few general tips for The Duck Detective: The Damsel Strikes Back to help your game run as smooth as possible:
