The Duck Detective

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Gameplay

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Townsfolk

NobleNobleYou start knowing 3 players, 1 and only 1 of which is evil.
InvestigatorInvestigatorYou start knowing that 1 of 2 players is a particular Minion.
ClockmakerClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
GrandmotherGrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
LibrarianLibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
ShugenjaShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High PriestessHigh PriestessEach night, learn which player the Storyteller believes you should talk to most.
GamblerGamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
AcrobatAcrobatEach night*, choose a player: if they are or become drunk or poisoned tonight, you die.
SeamstressSeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
PhilosopherPhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
ArtistArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
FishermanFishermanOnce per game, during the day, visit the Storyteller for some advice to help your team win.
JugglerJugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

Outsiders

RecluseRecluseYou might register as evil & as a Minion or Demon, even if dead.
GolemGolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
KlutzKlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
DrunkDrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Minions

GodfatherGodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
AssassinAssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
WidowWidowOn your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Evil TwinEvil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

Demons

No DashiiNo DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
ImpImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
VigormortisVigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Travellers

Duck DetectiveDuck DetectiveEach day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself.

Lorics

BootleggerBootleggerThis script has homebrew characters or rules.

Fabled

DuckDuckThe player always starts as a good-aligned Duck Detective. All evils must be executed to win and if 2 or more good aligned players are executed, evil wins.
DuckDuckWhen a character dies by execution, their character and alignment is revealed. When a character dies by other means, the Duck Detective learns their claim but not their information.
GooseGooseAll Townsfolk and Outsider abilities act immediately. Evil, drunk, poisoned and bluffing characters yield incorrect information.

Storyteller Tips

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Changelog

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