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=== The Duck Detective ===
=== The Duck Detective ===
Jinxes for script 1 here. Individual images with quoted text (not hover) and explanations.
<jinxes src="duck_detective" view="full" />
<jinxes src="duck_detective" view="full" />


=== The Duck Detective 2: The Quackening ===
=== The Duck Detective 2: The Quackening ===
Jinxes for script 2 here
<jinxes src="duck_detective_2" view="full" />


=== The Duck Detective 3: The Damsel Strikes Back ===
=== The Duck Detective 3: The Damsel Strikes Back ===
Jinxes for script 3 here
<jinxes src="duck_detective_3" view="full" />

Revision as of 05:48, 29 June 2026

The Duck Detective is a solo-player Blood on the Clocktower script. You have traveled to town to solve the case and find all evil!

There are new mechanics and a custom traveler. So be sure to read how this is played and any relevant jinxes associated with The Duck Detective.

The Traveller: Duck Detective

Each day, reveal up to four seats' claims. You may use any revealed characters ability once per game and cannot target yourself.

The detective only has so much time in a day. They can talk to four seats each day, revealing their claimed character, and use any abilities they wish. Afterwards, they must either execute a seat or go to sleep for the night. The demon prioritizes unrevealed seats, but can kill whoever they feel necessary.

Each ability can only be used once per game and cannot target the detective, so choose wisely. This also applies to on-going evil characters, such as pit-hag.

Gameplay Fables

Gameplay has been broken up into fables to help story tellers remember a few important custom mechanics. They are as follows:

Duck

The player always starts as a good-aligned Duck Detective. All evils must be executed to win and if 2 or more good-aligned players are executed, evil wins.

The detective always starts as a good traveler. Their mission is to hunt and execute all players of the evil team. However, they must be careful when choosing to execute, since executing 2 good players will cause evil to claim victory over the town!

Duck

When a character dies by execution, their character and alignment is revealed. When a character dies by other means, the Duck Detective learns their claim but not their information.

When the demon kills, they will prioritize unrevealed characters. This can cause some confusion as the duck cannot be certain of their claim. With Vigormortis as a demon, their minions can still hide when dying at night, continuing to spread chaos. It is up to the detective to put all of these pieces together and determine who the liars are.

Other characters, such as Golem or Gossip, can also cause the detective to only learn claims. Yet they can also help narrow down the list of suspects!

Goose!

All Townsfolk and Outsider abilities act immediately. Evil, drunk, poisoned, and bluffing characters yield incorrect information.

This is an essential part of the script as there is no "social" aspect to help the detective determine good characters from evil.

When the detective asks for information or decides to use an ability, it will happen immediately. If they gossip correctly, a player will be killed right in townsquare. If they asked for the High Priestess or Juggler information, this is given publicly during the day as opposed to at night. The same is true evil characters that are bluffing information roles.

However, drunk, poisoned, and bluffing characters will also yield incorrect information, allowing evil to hide amongst town.

Jinxes

The Duck Detective

Duck DetectiveWidow
Duck Detective + Widow
The Widow might yield correct information. Dead players will still reveal if they received a widow ping.
Duck DetectiveEvil Twin
Duck Detective + Evil Twin
Dead players will still reveal they are in an evil twin pair.
Duck DetectiveAcrobat
Duck Detective + Acrobat
The Acrobat dies if they select a currently drunk or poisoned seat, or a seat that was drunk or poisoned when their ability activated.
Duck DetectiveRecluse
Duck Detective + Recluse
The Recluse may register as a Minion or Demon when executed and revealed as such. If so, they do not count as a good execution.

The Duck Detective 2: The Quackening

Duck DetectiveBoffin
Duck Detective + Boffin
The Demon claims the boffin ability. When used by the Duck Detective the ability is sober, healthy and yields correct information.
Duck DetectivePit-Hag
Duck Detective + Pit-Hag
When the Pithag is revealed, a character changes. A character changed this way may publicly change their claim at any time.
BoffinOgre
Boffin + Ogre
The Demon cannot have the Ogre ability.
Bounty HunterPhilosopher
Bounty Hunter + Philosopher
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
LegionSummoner
Legion + Summoner
If Legion is summoned, all evil players become Legion.
Pit-HagOgre
Pit-Hag + Ogre
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
SummonerClockmaker
Summoner + Clockmaker
The Summoner registers as the Demon to the Clockmaker.
SummonerLord of Typhon
Summoner + Lord of Typhon
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
SummonerPit-Hag
Summoner + Pit-Hag
If the Summoner creates a second living Demon, deaths tonight are arbitrary.

The Duck Detective 3: The Damsel Strikes Back

Could not load script 'duck_detective_3' for <jinxes /> — must be a .json file in the scripts directory.