Duck Detective: Difference between revisions

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<character src="duck_detective" view="sidebox" character="duckdetectivetheduckdetective" /> __NOTOC__
<character src="duck_detective" view="sidebox" character="duckdetectivetheduckdetective" /> __NOTOC__


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== Summary ==
== Summary ==
"Each day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself."
"Each day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself."
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* You may reveal up to 4 seats each day, and you may use any ability of revealed and unused characters at any point.
* You have two options to end the day, to execute a seat and to sleep. Executing two good players will cause the game to end in an evil victory.</div>
 
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== How to run ==
== How to run ==
Each day, if a Duck Detective reveals a seats' character, put the '''REVEALED''' token on that seat.
Each day, if a Duck Detective reveals a seats' character, put the '''REVEALED''' token on that seat.
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== Examples ==
== Examples ==


{{Example|
{{CharacterExample|
On day three, the Duck Detective reveals a Juggler. The Duck Detective must use the Juggler's ability that day.
On day three, the Duck Detective reveals a Juggler. The Duck Detective must use the Juggler's ability that day.
}}
}}


{{Example|
{{CharacterExample|
The Duck Detective executes a Washerwoman followed by a Recluse that registered and revealed as the Widow. The game is not over.
The Duck Detective executes a Washerwoman followed by a Recluse that registered and revealed as the Widow. The game is not over.
}}
}}
{{CharacterExample|
The Duck Detective reveals the seat of the Pit-Hag. Later that day the Savant claims that they have been changed into the Ogre, they must make an Ogre pick that day.
}}
== Tips & Tricks ==
* The detective has limited opportunities each day, and since the Demon will usually prioritise killing unrevealed seats, plan carefully when and whom you choose to reveal.
* Each good ability can only be used once, so use them thoughtfully. A correct guess from a Gambler and a bluff from an evil player pretending to ''be'' the Gambler can appear identical.
* Keep an eye on how many evil players remain alive and the fact that evil players must provide false information. If there is only a single evil alive, a living Steward pointing at someone else alive cannot be evil (but are they sober?)
* There are ways to kill seats without executing them, which can help conserve your good execution limit. However, if you rely on a seats alignment to find other evil characters, removing them this way will also remove that valuable information. Evil players can be killed by the Demon for this same purpose!
* Check the possible sources of evils giving truthful information, and good players giving false information and try not to assume that just because someone has good/bad info means they must be good/evil respectively.

Latest revision as of 12:41, 29 June 2026

Duck Detective
TypeTraveller
"Each day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself."

Summary

"Each day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself."

  • You may reveal up to 4 seats each day, and you may use any ability of revealed and unused characters at any point.
  • You have two options to end the day, to execute a seat and to sleep. Executing two good players will cause the game to end in an evil victory.

How to run

Each day, if a Duck Detective reveals a seats' character, put the REVEALED token on that seat.

If a character's ability has been used, place an appropriate NO ABILITY token on them. If the character was drunk or poisoned when you do so, also place a DROISONED token on that seat.

Examples

On day three, the Duck Detective reveals a Juggler. The Duck Detective must use the Juggler's ability that day.

The Duck Detective executes a Washerwoman followed by a Recluse that registered and revealed as the Widow. The game is not over.

The Duck Detective reveals the seat of the Pit-Hag. Later that day the Savant claims that they have been changed into the Ogre, they must make an Ogre pick that day.

Tips & Tricks

  • The detective has limited opportunities each day, and since the Demon will usually prioritise killing unrevealed seats, plan carefully when and whom you choose to reveal.
  • Each good ability can only be used once, so use them thoughtfully. A correct guess from a Gambler and a bluff from an evil player pretending to be the Gambler can appear identical.
  • Keep an eye on how many evil players remain alive and the fact that evil players must provide false information. If there is only a single evil alive, a living Steward pointing at someone else alive cannot be evil (but are they sober?)
  • There are ways to kill seats without executing them, which can help conserve your good execution limit. However, if you rely on a seats alignment to find other evil characters, removing them this way will also remove that valuable information. Evil players can be killed by the Demon for this same purpose!
  • Check the possible sources of evils giving truthful information, and good players giving false information and try not to assume that just because someone has good/bad info means they must be good/evil respectively.