The Duck Detective: Difference between revisions
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== Synopsis == | == Synopsis == | ||
'''''The Duck Detective''' has come to Ravenswood Bluff! Evil has been wreaking havoc amongst town and it is up to you to find them. With your excellent detective skills, I'm sure we can get to the bottom of this case. There might even be some salami thrown into the deal!'' | '''''The Duck Detective''' has come to Ravenswood Bluff! Evil has been wreaking havoc amongst town and it is up to you to find them. With your excellent detective skills, I'm sure we can get to the bottom of this case. There might even be some salami thrown into the deal!'' | ||
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This is the script that started our obsession with solo-player Clocktower. This can also be played in collaboration with other ducks, so bring your flock and help us solve the case! | This is the script that started our obsession with solo-player Clocktower. This can also be played in collaboration with other ducks, so bring your flock and help us solve the case! | ||
Please make sure to read [[Gameplay and Jinxes]] for more in depth explanation of the script | Please make sure to read [[Gameplay and Jinxes]] for more in depth explanation of the script fabled and jinxes. | ||
== Townsfolk == | == Townsfolk == | ||
Latest revision as of 09:04, 29 June 2026
| Designer | Dinosaur and Jackson |
| Script | JSON |
| Townsfolk | Noble Investigator Clockmaker Grandmother Librarian Shugenja High Priestess Gambler Acrobat Seamstress Philosopher Artist Fisherman Juggler |
| Outsiders | Recluse Golem Klutz Drunk |
| Minions | Godfather Assassin Widow Evil Twin |
| Demons | No Dashii Imp Vigormortis |
| Travellers | Duck Detective |
| Lorics | Bootlegger |
| Fabled | Duck Duck Goose |
Synopsis
The Duck Detective has come to Ravenswood Bluff! Evil has been wreaking havoc amongst town and it is up to you to find them. With your excellent detective skills, I'm sure we can get to the bottom of this case. There might even be some salami thrown into the deal!
Gameplay
As the Duck Detective, it is your job to solve this mystery! Each day, you will choose who to speak with and if you'd like to dive into their information that day or at a later time. Use your excellent interrogation skills to find all of the evils in town, but please don't hurt innocent citizens!
This is the script that started our obsession with solo-player Clocktower. This can also be played in collaboration with other ducks, so bring your flock and help us solve the case!
Please make sure to read Gameplay and Jinxes for more in depth explanation of the script fabled and jinxes.
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
AcrobatEach night*, choose a player: if they are or become drunk or poisoned tonight, you die.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help your team win.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.Outsiders
RecluseYou might register as evil & as a Minion or Demon, even if dead.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.Minions
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
WidowOn your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.Demons
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]Travellers
Duck DetectiveEach day, reveal up to 4 seats' claims. You may use any revealed characters ability once per game and cannot target yourself.Lorics
BootleggerThis script has homebrew characters or rules.Fabled
DuckThe player always starts as a good-aligned Duck Detective. All evils must be executed to win and if 2 or more good aligned players are executed, evil wins.
DuckWhen a character dies by execution, their character and alignment is revealed. When a character dies by other means, the Duck Detective learns their claim but not their information.
GooseAll Townsfolk and Outsider abilities act immediately. Evil, drunk, poisoned and bluffing characters yield incorrect information.Jinxes
Custom jinxes for Duck Detective, the Traveller. Standard jinxes available via official app.
Storyteller Tips
Here are a few general tips for The Duck Detective to help your game run as smooth as possible:
- Once tokens are passed out, move to night 1 for the rest of setup. Here you can preselect your bluffs for each character and possible information. Since each character only acts once, it is easier to think ahead and determine possible information for things like High Priestess, Noble, and Fisherman. Having as much information as possible ready and written down in your reminder tokens is key to a smooth gameplay.
- Night 1 information such as Noble and Shugenja might not be shared until later in the game when the detective is ready for this information. In addition, Townsfolk and Outsider characters that choose such as Gambler and Acrobat are left up to the duck to decide their target. They can use these abilities when they are ready.
- Remember: Evil, drunk, poisoned, and bluffing characters ALL MUST LIE. Think of it as a Vortox effect. This is key to helping solve the puzzle, but can also throw a few wrenches into the detective's plans! Just as you predetermine information or Townsfolk characters, do this for the lying characters as well! A demon bluffing High Priestess could create a fun wild good chase by pointing at a drunk Investigator or another evil player bluffing Clockmaker.
